Dungeons and Dragons: The Full(er) Experience
An evil drow-elf is displaced by Hurricane Katrina. A sanitation worker lures friends into a Sphere of Annihilation. A failed supervillain starts a cable access show involving ninjas, puppets, and a cooking segment (with a *soylent majority of spices*)
.
These are the characters, real and imagined, of The Dungeon Masters: Against the backdrop of crumbling middle-class America, two men and one woman devote their lives to Dungeons and Dragons, the storied role-playing game, and its various descendants.
As their wild fantasies clash with mundane real lives, the characters find it increasingly difficult to allay their fear, loneliness, and disappointment with the game's imaginary triumphs.
Soon the true heroic act of each character's real life emerges, and the film follows each as he or she summons the courage to face it. Along the way, The Dungeon Masters reimagines the tropes of classic heroic cinema, creating an intimate portrait of minor struggles and triumphs writ large.
This Documentary 2 Disc Set shows off the above and more. Back when Dungeons and Dragons were newer than now, many churches decried it as "Satan's Game" and would even send in their "own kids" ("their own" being used loosely) to deliberately take things too far, just so the priests, pastors, and etc could say "See, there ARE kids that don't know any better taking things too far!"
The "Dr. Demento" skit below changed all that. It shows everybody everywhere just what and how there was to *actually worry* about. (Of course there are people, on their own, who will STILL take things too far, and will claim (for a start) to be over 5,000 years old themselves. (Just ask those people "How were the Crusades?" and when they have NO IDEA what you talking about, just say "Exactly" and move on.